Hamster Kombat Airdrop Sparks Controversy After Millions of Players Disqualified
Sentiment Status: Negative
Hamster Kombat is under fire following the announcement of its Season 1 airdrop allocations. Despite the project boasting over 300 million users, only 131 million qualified for the airdrop, leaving a large number of players frustrated. On September 26, 2024, Hamster Kombat will distribute 60 billion of its 100 billion token supply to eligible users, but the lead-up to this drop has been anything but smooth.
Airdrop Eligibility and Disqualifications
Hamster Kombat revealed that more than half of its 300 million user base was disqualified from receiving tokens. In particular, 2.3 million users were banned from the platform for violating its rules by using bots or creating multiple accounts. The team stated that the bans were essential to maintain fairness within the game, but many players have expressed frustration over their disqualification.
The controversy intensified when Hamster Kombat made last-minute changes to the eligibility criteria for the airdrop. Originally, the project had said that Points Per Hour (PPH) would be the main criterion for receiving tokens, but later shifted the focus to “key” collection, a move that many players felt was unfair. This change was implemented in July, just two months before the airdrop.
Token Allocation and Vesting Schedule
Hamster Kombat has earmarked 75% of its token supply, or 75 billion tokens, for the community. The initial airdrop will distribute 60 billion tokens, with 53.25 billion being available to claim immediately. The remaining 6.75 billion will be released over a 10-month vesting schedule. The remaining 15 billion tokens are reserved for Season 2.
Despite the ongoing criticism, Hamster Kombat continues to grow, attracting millions of users since its launch in March 2024. The airdrop is known as one of the largest in crypto history, and many in the community remain hopeful that the event will ultimately prove beneficial.
TON and Telegram’s Impact
Hamster Kombat’s success is part of a broader trend of Telegram-based mini-apps gaining traction in the Web3 space. Telegram’s integration with The Open Network (TON) has given rise to a variety of play-to-earn games, such as Catizen and Notcoin. These games are seen as a gateway for introducing millions of Telegram’s users to the world of crypto.
Despite the controversy, the future looks promising for both Hamster Kombat and TON, as they continue to onboard millions of new users to the growing crypto ecosystem.
About the Author
Ex-crypto miner and crypto enthusiast since 2019.